Battle
General notes
- Frames are twice as fast.
- Does not show message during animation
- Updates health at the end of each animation
- Opponents sprite is flipped
Catching
- "threw a poke ball" and ball anim
- cloud "anim" (shows cloud for 2 frames)
- wobble anim n times
- outcome
- on lose
- cloud "anim"
- show mon "almost had it"
- fled
- on win
- stars anim ~5 frames
- "was caught"
- on lose
Animations
- wobble has x=20 +/- 1, y=12, 4 frames each
- throw has 6 frames
- always wobbles once (? pretty sure)
- can wobble 3 times and break out
RNG stuff
Seems like there's a percent chance each wobble based on its HP for it to break out. If it reaches 3 wobbles without breaking out, it's caught.