Battle

General notes

  • Frames are twice as fast.
  • Does not show message during animation
  • Updates health at the end of each animation
  • Opponents sprite is flipped

Catching

  • "threw a poke ball" and ball anim
  • cloud "anim" (shows cloud for 2 frames)
  • wobble anim n times
  • outcome
    • on lose
      • cloud "anim"
      • show mon "almost had it"
      • fled
    • on win
      • stars anim ~5 frames
      • "was caught"

Animations

  • wobble has x=20 +/- 1, y=12, 4 frames each
  • throw has 6 frames
  • always wobbles once (? pretty sure)
  • can wobble 3 times and break out

RNG stuff

Seems like there's a percent chance each wobble based on its HP for it to break out. If it reaches 3 wobbles without breaking out, it's caught.