Peer Play
IR Sequence
Taken from dmitry's writeup.
- Normal keyex
- Master sends command
0x10containing itsidentity_data_t - Slave checks version compatability and if already played
- What if these checks fail?
- Slave replies with command
0x12containing itsidentity_data_t - Master checks version compatability and if already played
- What if these checks fail? These should pass if slave replies?
- Master sends small animated sprite to slave's
0xf400 - Master sends team data to slave's
0xdc00 - Master reads slave's small animated sprite and writes to
0xf400 - Master reads slave's team data and writes to
0xdc00 - Master sends command
0x14withpeer_play_data_t - Slave writes this to
0xf6c0 - Slave replies with command
0x14and its ownpeer_play_data_t - Master writes this to
0xf6c0 - Master sends command
0x16 - Slave replies with command
0x16 - Both play animation
- Both calculate gift as
seed = max(20000, 10*((remote.watts + self.watts) + (remote.steps + self.steps)) - Checks if there's space in peer play gifts
- If fails, gift
watts = max(99, seed/200) - If passes, gift
item = TBD
- If fails, gift
Animation
- Self sits on middle right side, other walks in over 8 fast frames to middle-left, both animated
- show message "{other} has arrived" for 8 fast frames (2-high), both animated
- Show message "played a bit" with music note static in top middle, 8 fast frames, 2 high, both animated
- Draw large present in middle, 8 px from top, show message "here's a gift", 4 fast frames, 1 high
- Draw large message "{gift} received!", 4 fast frames, 2 high
- Send to splash